The fact is, behind the tortured screams and flailing arms, these guys are pretty nasty in close quarters. And those Guardians I was talking about, well, you can't let the short range and idle hands fool you. Static creatures or not - Dead Space doesn't exactly give you the freedom to take leisurely strolls as you traverse the monster-infested USG Ishimura. And that just isn't a fun way to spool through a game like Dead Space, though it is an all-round nice change of pace. But then, remove the chase, and you're basically left with a pretty straightforward self-guided tour. In fact, we often become so bogged down by lunging creatures and shadow-dwelling hunters, that locating an enemy bolted tight is a pretty nifty relief, and one we wish to see more in video games. If there's one thing we like in a survival horror game - it's a static enemy.
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